Testers: Tim Spengler, Jeff Junio, Matt McKnight, Chris Lucich, Fernando Valderrama, Rachael Bristol, Jason Kuo, John Amirkhan, Gregg Vogt, Aaron Hommes, Renato Alferez, Maria Tuzzo, John Melchior, Derek Carmichael, Joe Cain, Alex Fairchild, Christine Watson, Mike Baldwin, Ilya Reeves, Arnold Galano, Ben Cureton, Bob Lee, Xen Lang, Alex Villagran, Mike Williams, John Jansen, David Martin, Marc Dawson, Mark Griffin, Darin Johnston, Greg Fleming.Assistant Lead Testers: Siegie Stangenberg, Tony Lynch.Additional Design Support: Keith Higashihara.Associate Product Marketing Manager: Ami Blaire.Product Marketing Manager: France Tantiado.Music & Sound Effects: Neuromantic Productions, Mark Steven Miller, Jim Hedges.Programming: Joshua Singer, David Eader, Meilin Wong, Alex Tyrer, Jonathan Miller.Art : Doug Nishimura, Steven Ross, Yongki Yoon.Design, Art & Programming: Headgames, Inc.Additional Design Support By: Keith Higashihara, Mark Lindstrom.Testers: Tim Spengler, Jeff Junio, Matt McKnight, Chris Lucich, Fernando Valderrama, Rachel Bristol, Jason Kuo, John Amirkhan, Gregg Vogt, Aaron Hommes, Renato Alferez, Maria Tuzzo, John Melchior, Derek Carmichael, Siegie Stangenberg, Alex Fairchild, Christine Watson, Mike Baldwin, Ilya Reeves, Arnold Galano, Ben Cureton, Bob Lee, Xen Lang, Alex Villagran, Mike Williams, John Jansen, Dave Martin, Marc Dawson, Mark Griffin, Darin Johnston, Greg Fleming.Assistant Lead Testers: Joe Cain, Tony Lynch.Music and SFX: Neuromantic Productions, Mark Steven Miller, Jim Hedges.Programming: David Eader, Meilin Wong, Alex Tyrer, Jonathan Miller.Art: Doug Nishimura, Steven Ross, Yongki Yoon.Design: Joshua Singer, Steven Ross, Doug Nishimura, Jonathan Miller.Developed for Sega of America by: HeadGames, Inc.Some enemies, like the fly or armored soldier (in the Haunted Castle) cannot be defeated by the spin but only by power-up abilities, while others, such as Yosemite Sam (in Mexico), cannot be defeated at all. Most enemies are defeated by one hit, but only one non-boss enemy takes more than two hits to destroy. The game ends if Taz runs out of lives, but it can be continued from the beginning of the level as long as the player has continues remaining. He loses a life if he runs out of health. He takes one point of damage from enemy attacks or from touching an enemy while not spinning. Taz has a health gauge worth 12 hit points. Taz completes most levels by reaching the "Exit" sign and eating it, but in the final level of each world, Taz fights a boss. Some levels have switches that he can flip with or doorways that he enters with and exits with. Taz can eat various objects by walking into them, including helpful items such as food or hazardous items such as bombs. He can also dig into certain patches of soft ground with + or +. ![]() Taz can spin into curved surfaces onto walls and ceilings. Spinning while airborne from a jump allows for a farther jump spinning while between two close walls climbs by bouncing Taz back and forth. He spins into a tornado with, during which he moves faster and can run into enemies with impunity. He jumps with and jumps down through certain platforms with +. The game is a platformer that plays similarly to its predecessor. Meanwhile, Taz is minding his own business, when suddenly, Marvin beams Taz up into his flying saucer and takes Taz to his Martian zoo, where subsequently Taz escapes. Marvin gets the idea of capturing Taz for his zoo and heads to Earth to capture him. He looks in his book for Earth creatures and finds Taz, the Tasmanian devil. Marvin the Martian visits his Martian zoo and finds an empty cage.
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